#ifndef _BRUSH_H_
#define _BRUSH_H_

#include "cocos2d.h"
#include "Tool.h"

USING_NS_CC;

class Brush : public Tool
{
public:
    Brush(void);
    virtual ~Brush(void);
    
    static Tool* spriteWithTexture(CCTexture2D* aTexture);
};

#endif